level designer


-   a 3rd person adventure game

Octodad the Game


Octodad is a third person adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life. His existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodian nature a secret from his human family.

Octodad was developed by students at DePaul University, located in Chicago, Illinois. Beginning in June, the team of 19 concepted, prototyped, and developed this original game in order to compete in the Independent Games Festival Student Showcase at the 2011 Game Developers Conference in San Francisco. Please check out the rest of the website for more info and content surrounding the game.

My Role:

During the development process I aided the team of 19 to concept prototype and design Octodad. My contributions are much more focused on the level design aspect but I also had major involvement in the conceptual and prototyping phase.

Major points of my involvement:

  • Concepted Octodad as a team
  • Concepted and prototyping control ideas
  • Created basic player tasks and challenges
  • Top down and level creation during the idea phase
  • Rapidly prototyped experimental gameplay and player challenges
  • Creation of level blockouts surrounding player challenges and tasks
  • Created and scripted the final levels and player experiences
  • Small amount of lighting, blocking volumes and detail work


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