Hand Crafted Game Design
Technical Level Designer, Environment Artist and Instructor
I am a technical level designer
focused on crafting interactive experiences
inside of the Unreal Engine and Unity.
A graduate from DePaul University in Computers and Digital Media in Game Design, I was part of the team who created Octodad. It won the Independent Games Festival Student Showcase - Top 10 award. Since then I have acquired 7 years of experience in every aspect of the game development process. My areas of expertise include developing final levels and scripting player experiences.
TD – Forbidden Palace
VCTF Tranquility Chasm
See my Let’s Make Video Series: Interaction System video.
Hey everyone, I had a few requests to update the interaction tutorial as it badly needed it. A few aspects I…
Unreal Engine 4: Let’s Make a Double Tap Event
Let’s Make: A basic double tap event inside blueprint. It will determine if the user input is a single or double tap…