Let’s Make: UE4: Camera Spline System
A Camera that follows a user created spline based on the player location
LET’S MAKE a camera spline system, in which the camera follows behind our character on a spline. Many games use a camera track, like TellTale’s “The Walking Dead series” to control the camera. In this case, we will use Unreal Engine’s “Rolling Ball” template to create our camera system. The spline drives the camera location and rotation so players can focus on platforming.
- Using Unreal Engine 4.7.1
- Blueprint Only
- Uses Recursion