level designer


Casualty the game


Casualty is a game I created for my Art Games class which is based off of a short animation. The idea was to use the provided video as inspiration and to create a game with a similar feeling and style that it provided.

The player has only one goal, which is to grab the small objective mesh that floats randomly in space. After the object is grabbed, a copy of the player is made that constantly runs through his previous actions. If you hit any of your “past selves” you die and the game is over.


See my Gears of War :: Encounter Video Update on June 26, 2013


In my blog I discuss new techniques and tutorials.