I am a technical designer working out of a small indie studio in Montreal, Canada. I’ve been working in game development for about 5 years, and the past 3, focused on rapid prototyping in the Unreal Engine. This puts me in a strange place as I’ve had to jump around and fit many different roles. At times, I work as a level or game designer. At others, I work as a technical artist and cinematographer. But no matter what, I have continued to gravitate toward gameplay creation.
My goal is to not only create finished and polished projects, but to develop games that truly inspire and captivate the players.
I want to generate something that people will remember, something that is unique and extremely well crafted, but most of all something I’m proud of. I want to push the envelope of fun and interesting game play in whatever direction I might find myself.